Take the bone that is inside of the second imported mesh, and place it inside of the bone of the first imported mesh. Create a Weld or WeldConstraint inside of the second imported mesh. Set its Part0 to the first imported mesh, and its Part1 to the second imported mesh. Voila. You now have an object that is welded to your deformed mesh.
with just c2 and see what happens. Steps to weld: Set your Part0 to the character part you’re welding to. Set your Part1 to the part you’re welding onto the character. Set your C1 (or C0, C1 is better here) to the offset you want. Try CFrame.new (0, -2, 0) for a start. Parent your weld somewhere in the workspace.
Take Arsenal again as an example, you click deploy, you spawn with a gun. But how do you make it so that you cant unequip the tool only switch and spawn with it in your hand? Put the tool in StarterPack. Maybe. But that would make you manually click the tool. I need it to spawn with the tool, and unable to unequip and can switch
Then, add a cube and scale it large covering the main map and duplicated parts. Union all parts (Duplicated map and cube), then boom you have a mold of your map. Change the transparency of mold (cube) to 0 to make it invisible.
You can't weld a BasePart to an Attachment using a Weld. However, you can use another Attachment, AlignPosition and AlignOrientation to do the same thing.
0:104:20Roblox Studio Model Weld Plugin Showcase - YouTubeYouTubeStart of suggested clipEnd of suggested clipAnd basically you need to weld. So to move parts together in a model to move them together like itMoreAnd basically you need to weld. So to move parts together in a model to move them together like it would for doing like a uh let's say a tween.
Use qPerfectionWeld from the toolbox which automatically welds everything together for you. Put the script into your model which has all the parts in it and done.
1:324:45Moon Animator 2 Basics - Official Tutorial - YouTubeYouTubeStart of suggested clipEnd of suggested clipPress ctrl 1 2 3 or 4 to activate studio's transformation. Tools use the select tool to position theMorePress ctrl 1 2 3 or 4 to activate studio's transformation. Tools use the select tool to position the rig into. Place you can attach a prop to the rig's arm using easyweld.