ROBLOX is growing at an insane rate, especially cause of quarantine, and has reached 200,000,000 Monthly Active Users. That's incredible and I have hope that...
And as impressive as the gaming platform company's growth has been, CEO David Baszucki made it clear that he thinks it's just getting started. "The opportunity of what we're building at Roblox is massive," he said. Management provided plenty of insights during its first-quarter earnings call to explain why it is confident in its growth trajectory.
In the future, Roblox has a good shot at adding new income streams such as subscription, advertising, and e-commerce. The company is already offering a monthly membership service and working with brands -- such as Nike and Gucci -- on advertising opportunities.
The company doesn't make the content for its platform itself. Instead, it relies on a large and growing community of 8 million content creators and developers. Given that, it's noteworthy that Roblox is on track to award nearly $500 million in engagement-based payouts to its developer community this year.
This is a clear indication that users are finding quality content on the platform to spend time with. What Roblox is building is a platform that incentivizes millions of developers to come and create content that can, in turn, attract potentially billions of users, which is Buszucki's long-term vision for the company.
Roblox just reported its February 2022 metrics. Roblox recently shared its February metrics, and the company is still seeing growth in daily active users. Electronic Arts recently released a new game, and it's a company investors should watch during this correction.
Even though Roblox has been available for over a decade, it has only started entering the mainstream in the last few years. It has seen its monthly active users increase from 35 to 150 million in three years, with 50 million of those added during the coronavirus pandemic.
Roblox pointed out that its January 2022 revenue was up 65% year over year at the midpoint of its guidance to $204.5 million. The growth in daily active users dropped to 32% over January 2021, while hours engaged increased at a relatively slower pace of 26%.
Roblox revenue growth peaked in Q1 2021 at 140%. Over the course of 2021, as the tailwinds from the pandemic began to die down, traders and short-term speculators increasingly began selling stocks that benefitted from the pandemic and the selling eventually caught up to Roblox in late 2021 moving into 2022.
According to Backlinko, Roblox had amassed around 190 million average monthly players in 2021, with a peak of 202 million users in April. In addition, these numbers also reveal that Roblox has been steadily growing in popularity since 2016.
Roblox may be designed with kids in mind, but that doesn't mean it's not fun for adults too. I got into it by playing with younger relatives and now I consider myself a regular player. While it can be a great place to find a community, I mostly play it to wind down after a long day (30 is tiring, y'all).
Roblox went public via a direct listing this March with a reference price of $45. The stock opened at $64.50, and currently trades in the high $80s -- which gives it a market capitalization of nearly $50 billion. For Roblox to become a $1 trillion company by 2030, the stock would need to rise about 20 times.
Shares are now pulling back sharply and are significantly off their 52-week high. Amid the current stock market volatility and Roblox's precipitous drop, the stock isn't a buy right now. Wait for the stock to form a new base, which would offer a new buy point.
12.2 million of Roblox active daily users are based in the United States and CanadaRegionNumber of Roblox Users in Q3 2021US & Canada12.2 millionEurope11.9 millionAsia-Pacific9.4 millionRest of the world13.8 million
The pandemic, which helped the gaming industry achieve skyrocketing growth, has added millions of users to Roblox's platform. In fact, in April 2021, Roblox hit a milestone of 202 million monthly active users (an increase from 146 million in April 2020).
No, Roblox is not shutting down. The game will remain open, and users can continue to play it whenever they want. There are no plans for shuttering the platform or closing any of its services in the near future; this means that you can still enjoy Roblox at school, home or work!
Roblox offers a massive community of people to interact with and play games with. With nearly 200 Million total users and over 42 Million daily active users as of March 2021, it's one of the biggest communities around.
Founded in 2004, Roblox has more than 47.3 million daily active users (DAU), making it one of the most popular gaming platforms among the younger generation. While it was already growing nicely before COVID-19, the pandemic accelerated its growth, as DAU almost doubled in 2020.
Historically, investors have generally regarded Roblox as an online gaming platform.
Founded in 2004, Roblox has more than 47.3 million daily active users (DAU), making it one of the most popular gaming platforms among the younger generation. While it was already growing nicely before COVID-19, the pandemic accelerated its growth, as DAU almost doubled in 2020.
Historically, investors have generally regarded Roblox as an online gaming platform.
Founded in 1993 in Alexandria, VA., by brothers David and Tom Gardner, The Motley Fool is a multimedia financial-services company dedicated to building the world's greatest investment community.
What Roblox is building is a platform that incentivizes millions of developers to come and create content that can, in turn, attract potentially billions of users, which is Buszucki's long-term vision for the company.
Roblox went public in March at a high valuation and a market cap of nearly $40 billion. After a couple of months of ups and downs, that's about what it's valued at now. Investors bought the stock expecting big returns from this high-growth business. The key to that hoped-for growth will be getting more content on the platform.
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Roblox ( RBLX -3.04% ) has been a volatile stock since its direct listing in March. The gaming company's stock started trading at $64.50 per share, far above its reference price of $45, and briefly topped $100 in June.
Roblox's platform enables users to create simple games without any coding knowledge, share them with other users, monetize them with an in-game currency called Robux, and play other users' games.
Roblox was already popular with tween users prior to the pandemic, but stay-at-home measures caused its growth in revenue and bookings (the amount of money spent on Robux) to spike last year:
During the second quarter, Roblox's daily active users (DAUs) rose 29% year-over-year to 43.2 million, its average bookings per DAU (ABPDAU) grew slightly to $15.41, and its average hours engaged rose 13% to 9.7 billion. But on a sequential basis, Roblox's ABPDAU dipped as its average hours engaged stayed flat:
As Roblox's top-line growth decelerates, investors will likely scrutinize its widening losses and its overwhelming dependence on tween users.
Roblox might eventually evolve into the YouTube of kid-created games, but its stock could remain volatile as it faces tough post-pandemic comparisons, concerns about its widening losses, and the risks regarding its dependence on tween creators and gamers.
Roblox claims that they gain most of their players through word-of-mouth. A kid likes a game and invites his or her friends to join. They, too, join Roblox and tell their friends about it. Remember, Roblox isn't just a game to play cocooned in your room, socially isolated.
They have left it to the Roblox community to use their imagination and create the games. Roblox also acts as a mini social platform, providing the opportunity for its users to add friends and chat. It allows players to “Imagine, socialize, chat, play, create, interact and relate with others in many ways.”.
Roblox makes in-game commerce possible by having a virtual currency – Robux. Players buy Robux with real cash, and then “spend” Robux for items within the games of their choice. Developers build up Robux from the games they make and then exchange Robux back for real money. Image via securerobuxgenerator.com.
Six Roblox games reached one billion visits in 2019. Roblox is particularly popular with Generation Z, and this has recently helped it generate $150 million in Series G funding. Indeed, Roblox claims that half of all American children between the ages of 9 and 12 use its platform.
Roblox claims that "Roblox Studio lets you create anything and release with one click to smartphones, tablets, desktops, consoles, and virtual reality devices.". Roblox offers the Developer Hub, a one-stop-shop for publishing on Roblox.
It is a game environment where players join up with their friends in a social setting. Children love Roblox because it now offers a vast collection of games. You can track those games you are playing, collect badges, and create universes online. It has a similar look and feel to Minecraft and Lego.
Still, the online gaming platform Roblox is rapidly growing in popularity. It has 115 million active users worldwide, and that number is increasing all the time. It surpassed Minecraft's 100,000 users in August 2019. Six Roblox games reached one billion visits in 2019.