Wall Street expects Roblox to turn profitable this year as it gradually narrows its losses, then grow its earnings 3% in fiscal 2022. But that outlook could still be too optimistic, since it could be tough for Roblox to reduce the exchange rate for its developer exchange fees without alienating developers.
Roblox makes money by selling currency called Robux, while the game overall is more akin to a platform. Users can create their own games within Roblox and then sell their creations. Roblox developers made $329 million collectively in 2020, and more than 300 people made more than $100,000 during the year.
“Roblox is an amazing community where people are creating together,” said Roblox CEO and co-founder David Baszucki in an interview with CNN Business Wednesday. His stake in the company is now worth more than $4 billion. Roblox is free to download on phones, tablets and consoles.
Baszucki said he was excited about the stock market debut, adding that it is good for longer-term investors and employees in Roblox, which was founded in 2004, to take part financially in the company’s success. Roblox listed shares directly on the New York Stock Exchange as opposed to issuing new stock in an initial public offering.
In the first quarter of 2022, gaming company Roblox Corporation reported a consolidated net loss of over 162 million U.S. dollars. This figure is an improvement from the corresponding quarter of the previous year, when Roblox generated a net loss of over 136 million U.S. dollars.
Roblox earns about 48.9% of Robux revenue as profit. The other 51% is divided between the game developer, the App Store, and payment processing fees. Roblox makes up 35% of its revenue via Robux purchases from Apple's App Store and 19% of its revenue via purchases from the Google Play store.
For 2022, revenues are expected to be in the range of $203 million to $207 million per month. Using an estimated revenue run rate of $200 million per month, the full year forecast is $2.4 billion. This implies a growth rate of 26% from 2021. Another, positive factor is its ability to generate positive free cash flow.
Roblox revenueYearRevenue2017$45 million2018$335 million2019$435 million2020$920 millionMay 4, 2022
N) said it expects net losses to continue for the "foreseeable future", after higher expenses and a slowdown in demand from pandemic-era highs dragged bookings in the first quarter. That also pushed the company's quarterly loss below estimates, sending its shares down 3.8% in extended trading.
Active Monthly player count in Roblox According to Backlinko, Roblox had amassed around 190 million average monthly players in 2021, with a peak of 202 million users in April. In addition, these numbers also reveal that Roblox has been steadily growing in popularity since 2016.
Roblox reported having 32.6 million daily active users at the end of 2020, up 85% from the year-ago period. Revenue jumped 82% in the year to $924 million. It had a net loss of $253 million in 2020, vs. a $71 million loss in the prior year, according to the Roblox IPO filing.
Available Across Multiple Platforms. Roblox captures a diverse audience by making itself available on practically everything. Roblox offers multiple ways to get online and play, even if you don't have a PC. It is available to play on tablets, smartphones, and even the XBOX.
A rebound in RBLX's shares is likely to happen in 2H 2022, when the company's bookings growth accelerate again benefiting from an easier base for comparison. But a recovery to the $70 price level is quite challenging considering the implied valuation multiples and the weakness in Roblox's US & Canada region.
And yet, as remarkable a job as Roblox has done cultivating this community, the company remains well short of profitability. In 2021, it reported a loss of about $490 million on $1.92 billion revenue.
Top Games of 20211.Dota 2$47,790,065.282.Counter-Strike: Global Offensive$21,186,887.383.PLAYERUNKNOWN'S BATTLEGROUNDS Mobile$19,590,673.404.Fortnite$17,504,308.305.Arena of Valor$17,365,745.6093 more rows
The social gaming platform "Roblox" is iPhone gaming's biggest earner with $3 million in revenue per day, and Apple gets 30% of that.
As of the third quarter of 2021, gaming company Roblox Corporation had over 47.3 million daily active users of Roblox games worldwide. This figure is up from 13.7 million from Q4 2018, or a 345% increase in daily active users in almost three years. With 3.24 billion gamers worldwide, Roblox has plenty of room to gain market share.
Roblox is still not profitable, but is free cash flow positive. Its balance sheet is very healthy, with its short-term assets covering its short-term and long-term liabilities, and the company has no debt.
In order for a discounted cash flow analysis to justify the current price, Roblox will have to grow its current free cash flows by 50.2% annually.
Turning to Wall Street, Roblox has a Moderate Buy consensus rating, based on seven Buys, one Hold, and one Sell assigned in the last three months. At $114.78, the average Roblox price target implies 1.4% upside potential.
While Roblox is an excellent company with solid financials, the current stock price does not align with the company’s intrinsic value.
TipRanks is the most comprehensive data set of sell side analysts and hedge fund managers. TipRanks' multi-award winning platform ranks financial experts based on measured performance and the accuracy of their predictions so investors know who to trust when making investment decisions.
That developer payout has increased every year since launch, with Roblox paying $250 million to developers in 2020. Roblox has expanded onto all mobile platforms and has launched more restrictive versions of its game on Xbox One. It has also launched a virtual reality edition for the Oculus Rift and HTC Vive.
Roblox key statistics. Roblox generated $920 million revenue in 2020, a 111 percent increase year-on-year. Over 150 million people play Roblox once a month, and 33.4 million use it daily. Roblox paid $250 million to developers in 2020 as part of its Developer Exchange program.
It was founded by David Baszucki and Erik Cassel in 2004, with the official launch of the game happening in September 2006. Both developers already had experience building 2D and 3D simulation physics, and wanted to work on simulation software that wasn’t tailored to the enterprise. At launch, Roblox was quite basic and Baszucki ...
Roblox allows developers to monetize their games in a number of ways to generate income. Developers do not need to pay fees to start using Roblox tools.
It is up to developers to choose a monetization method for income generation. Below are some of the sources of income developers may employ to monetize their experiences.
Developer earnings in Roblox range widely and in some cases reach tens of millions of dollars annually. Roblox’s revenue figures have been steadily increasing over the years as well.
There are a number of videos on YouTube devoted to the topic of making money on Roblox.
As per the above, it is 100% possible to make substantial money with Roblox.
Roblox is currently valued at $29.5 billion, making it one of the world’s most valuable gaming franchises. The valuation was announced in January 2021 during the firm’s Series H. In the first 9 months of 2020, Roblox generated $588.7 million in revenue, up 68 percent from the $349.9 million it reported in 2019.
Roblox would keep the rest. Within a year, Roblox was able to pay out over $500,000 to participating developers. Some, like brothers Conor and Darragh Griffin (creators of the game Sword Fighting Tournament) of Limerick, Ireland, were able to bank in well over $10,000 a month.
Fast forward to today, Roblox is on pace to pay out over $250 million to its developers – in a year. The firm, furthermore, invests plenty of resources to nurture the talent they have on their platform.
Next, Roblox introduced a developer-payment program in the fall of 2013. The program enabled developers to get paid.
Roblox Company History. Roblox Corporation, headquartered in San Mateo, California, was founded in 2004 by David Baszucki (CEO) and Erik Cassel. From an early age, Baszucki, who was born on 20 January 1963 in Canada, did his undergrad at Stanford where he majored in engineering and computer science.
According to the firm’s S-1 filing, Roblox now has over 31 million active users playing the game – in a day. That’s an increase of close to 100 percent from the year prior (2019) when Roblox boasted 17.6 million daily active users.
Roblox, in the first few years of operation, simply grew by word of mouth.
Roblox posted revenue of nearly $925 million last year, up 82% from 2019. The company also said earlier this month that it now expects sales to rise about another 60% this year to a range of $1.44 billion to $1.52 billion. No slowdown in sight for IPOs or SPACs.
His stake in the company is now worth more than $4 billion. Roblox is free to download on phones, tablets and consoles. The company generates nearly all of its revenue from the sale of its Robux currency, which can be used to purchase in-game virtual objects.
Roblox had 32.6 million daily active users at the end of 2020 and the company is predicting that it will have 34.6 million to 36.4 million by the end of 2021. The majority of the company's players are kids 13 and under. But Baszucki said that the company is approaching a point where most of its players won't be tweens.
It lost more than $253 million in 2020, up from a loss or about $71 million a year earlier. Baszucki said the company will look to generate more sales from advertising. He stressed that it will be organic. Users, for example, can pay to wear Nike shoes in the game as opposed to seeing big Air Jordan billboards in Roblox.
Roblox describes itself as a "metaverse" where players can make their own avatars and environments to play in, such as virtual theme parks or scuba diving. "Roblox is an amazing community where people are creating together," said Roblox CEO and co-founder David Baszucki in an interview with CNN Business Wednesday.
Players buy Robux to pay creators, who can then covert the currency back to U.S. dollars at a set exchange rate. This self-sufficient cycle differentiates Roblox from professional game development engines like Unity Software, and shares more qualities with Microsoft 's Minecraft.
But for fiscal 2022, they expect its revenue to rise just 19% to $3.14 billion as the pandemic ends and it faces tough year-over-year comparisons.
A self-sufficient gaming platform for tweens. Roblox lets people create video games with a simple block-based system. The simplicity of its platform, which doesn't require any coding experience, drives its growth among tween users. More than half of its daily active users (DAUs) are currently under the age of 13.
Roblox's creators can share their games with other users, promote them on streaming platforms like Amazon 's Twitch, and monetize them with in-game features or cosmetic upgrades for avatars. Roblox enables these transactions with an in-game currency called Robux.
Wall Street expects Roblox to turn profitable this year as it gradually narrows its losses, then grow its earnings 3% in fiscal 2022. But that outlook could still be too optimistic, since it could be tough for Roblox to reduce the exchange rate for its developer exchange fees without alienating developers.