what is roblox scripting language

by Clifford Zieme 7 min read
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Code in Roblox is written in a language called Lua and is stored and run from scripts. You can put scripts anywhere — if you put a script in a part, Roblox will run the code in the script when the part is loaded into the game.

What coding language does Roblox use?

  • Conditionals
  • Loops
  • Variables
  • Functions
  • Arrays
  • Switch statements

What languages does Roblox support?

Worth supporting?

  • Spanish
  • English
  • French
  • Portuguese
  • Italian

What is the programming language of Roblox called?

What games use Lua?

  • Adopt Me!
  • Age of Conan.
  • Allods Online.
  • American Girl (video game series)
  • Angry Birds (video game)
  • Aquaria (video game)
  • Artifact (video game)

Does Roblox use Lua?

The Roblox game engine uses the Lua programming language, which is simple to learn and to use, powerful and widely used. The purpose of this book is to teach readers to use the tools and the scripting API Roblox provides so they can be used for game creation.

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Does Roblox use C++ or Lua?

Yes. The Roblox scripting language is a mixture of C++ and Lua, so you would ideally want some sort of familiarity with either of both of these programming languages to create a game for Roblox.

Does Roblox use Python?

Python isn't used on Roblox. It has plenty of uses, but the only language Roblox supports is Lua. You could use python to make discord bots, or integrations. You would still need to know how to do some lua.

What scripting engine does Roblox use?

Lua programming languageThe Roblox game engine uses the Lua programming language, which is simple to learn and to use, powerful and widely used. The purpose of this book is to teach readers to use the tools and the scripting API Roblox provides so they can be used for game creation.

Is Roblox coding hard?

Roblox scripting is not as hard to learn as other programming languages might be. But you will need to commit time and effort. How long it takes to learn Roblox scripting is not an easy question to answer, because it all boils down to how much effort and time you put into it.

Is Lua easy?

Lua is a powerful and fast programming language that is easy to learn and use and to embed into your application. Lua is designed to be a lightweight embeddable scripting language. It is used for all sorts of applications, from games to web applications and image processing.

Is Lua similar to JavaScript?

Lua and JavaScript are both prototype base languages. This is the obvious similarity between the two languages, this and their use of tables/hashes as the main data type. If you were to develop a Javascript program idiomatically, you would take pretty much the same approach as you would in Lua.

Is Lua similar to Python?

The Lua and Python languages are similar, powerful, and scripting languages in the virtual application but both languages have some similarities and differences. The Lua and Python languages are compiling into byte code and run on a simulated machine or computer.

Is C++ hard to learn?

C++ is known to be one of the most difficult programming languages to learn over other popular languages like Python and Java. C++ is hard to learn because of its multi-paradigm nature and more advanced syntax.

Does Roblox use C++?

Yes. Roblox programming is based on a combination of Lua and C++.

Does Roblox use Python?

No, the Roblox coding language doesn’t allow for Python use, as it is optimized for the Lua programming language.

Is Lua easy to learn?

Yes. Lua can be learned relatively quickly and has a ton of variety in applications and games. There are also useful learning tools like the game ‘...

Does Roblox teach coding?

Yes, Roblox goes above and beyond to teach everyone how to code and program. Roblox offers courses to teach people how to code as well as imparting...

Is Roblox scripting hard?

Yes, it can be difficult. Like any programming language, you need to learn the ins and outs. Unfortunately, this won’t happen overnight, even in Ro...

What scripts does Roblox use?

Roblox scripting is made up of Roblox Lua.

Is Roblox Lua the same as Lua?

No, not exactly the same. However, they are so much alike and only have a few minor differences that you could mostly say they’re the same.

What is Roblox Lua?

Roblox Lua is Roblox’s unique scripting language that utilizes the Lua programming language.

How long does it take to learn Lua?

It can take anywhere from weeks to months. Depending on your skill level, learning Roblox Lua could be mastered in a short time. If it is your firs...

What is the most popular game in Roblox 2020?

The most popular game in Roblox is MeepCity, with almost 5 billion visits.

Introduction

Welcome! If you're new to scripting, you've come to the right place. This is a complete beginner tutorial series that will teach you the fundamentals of Roblox scripting. I know you want to start clicking on things and learning things, I want to take a minute to explain what you will and won't learn.

Author's Notes

Note that this tutorial, as well as the entire series, will not magically turn you from a newbie to an expert. You can have all the tutorials and tools in the world, but ultimately, the one thing that will improve your skills as a developer is practice and patience. So take the time to make sure you truly understand each concept before moving on.

Inserting a Part

Open Roblox Studio for the first time and create a Baseplate in the "New" tab, and you'll see this big area. If you don't see anything but that baseplate, don't worry, you don't have to put anything in there for now.

Properties

In the Newbie's Scripting Guide, you learned a had a very broad understanding of a property, which we'll explain in more detail now. A property is a value attributed to a part that makes it look like what it is. For example, the Transparency, Size, and Position are all properties of a part.

Making Paths

You should have already have a basic idea on how to make a path if you have read the Newbie's guide, but if you haven't, this section will explain it briefly.

Print

Printing is an essential part of debugging your game. By default, the following code should already be in your script when you create one:

Variables

Now we discuss variables. Variables are, in short, placeholders for data. It would store information such as numbers and text. Then, in future use, instead of typing in those values, one can just mention the variable. Think of them like a colloquialism in the English language (for example "kinda," "dunno," or "ok").

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Introduction

Author's Notes

Inserting A Part

  • Open Roblox Studio for the first time and create a Baseplate in the "New" tab, and you'll see this big area. If you don't see anything but that baseplate, don't worry, you don't have to put anything in there for now. 50% of your time is spent in the viewport. If you're modeling or moving something around, you'll do it here. Let's talk about that more. If you go down into your Explorer panel on th…
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Properties

  • In the Newbie's Scripting Guide, you learned a had a very broad understanding of a property, which we'll explain in more detail now. A property is a value attributed to a part that makes it look like what it is. For example, the Transparency, Size, and Position are all properties of a part. Property values are the numbers or words that are used to set a property. How do you do that? You can g…
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Making Paths

  • You should have already have a basic idea on how to make a path if you have read the Newbie's guide, but if you haven't, this section will explain it briefly. Create a part and a script into the Workspace. Delete any existing code in the script. 1. Workspace 1.1. Part 1.2. Script First we need to access the part. Start by typing "game". The word "game" should turn blue (or red if you had da…
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Print

  • Printing is an essential part of debugging your game. By default, the following code should already be in your script when you create one: Now, go to the View tab on the top of the screen and click "Output." A window should appear. If you play your game, you will see that "Hello world!" was posted in the Output window. It has no function in a live ...
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Variables

  • Now we discuss variables. Variablesare, in short, placeholders for data. It would store information such as numbers and text. Then, in future use, instead of typing in those values, one can just mention the variable. Think of them like a colloquialism in the English language (for example "kinda," "dunno," or "ok"). These words are simply a way to informally shorten a sentence. When …
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The .New() Constructor

  • Earlier, I left you hanging on how to set colour values. BrickColor allows you to use a color from a preset list of colors that can be found here. The above script changes the BrickColor to "Really red," one of the colors in the list. We call this a .new constructor. Basically, for certain data types, including BrickColor, we need to use a .new constructor to create a value for the data. Generally, …
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Vector3

  • There's another exception to setting properties. You will notice that the Roblox place is three-dimensional. It has three values: X, Y, and Z, each for one of the dimensions. Position and Size both use three values: X, Y, and Z. To set these, we use Vector3. Here, I am setting the X coordinate to 1, the Y coordinate to 2, and the Z coordinate to 3. Again, we use the .new constru…
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Comments

  • Now, what if we don't want to forget what each line does? It'd be such a hassle to have to read each line over and over again. So, placing 2 dashes, followed by the text, will make the script ignore the text. In this case, the script will perform the code, before ignoring the text you wrote after.
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