Why are tix being removed from Roblox? People were not purchasing ROBUX, which is why ROBLOX withdrew TIX (virtual money granted daily). Even though players could still buy TIX, the price was insufficient to cover ROBLOX’s debt and its incredible servers!
Roblox will secretly add an old feature that was removed**. — Roblox Predictions V2 (@robloxpredicts_) July 26, 2021. However, it is quite less likely that Tix will be coming back. The same ...
Ticket
So it was april 11th 2017 and shedletsky was heading to work for the day. So he was at work and he added the wrong verson to the game. He added the wrong verson he was supposed to add the verson that the roblox team has been working on since 2016. And it takes a long time to get the right verson back. So they fired him and shedletsky was really sad.
You will know you get kicked when a SmartAlex statement such as "You caught No Torso-itis" or "Your limbs are beginning to fall" in the top corner of the screen, or your character will disappear into the air, allowing you to still move your camera, but not play.
A Roblox Twitter account, Roblox Predictions V2, has stated that Roblox will try to bring back a feature that was removed from the game. This has led many players to believe that Tix might be coming back to the game. However, it is quite less likely that Tix will be coming back.
Users could also convert Tix into Robux using the trade menu. Contrary to popular belief, it was not at a fixed rate. 10 Tix was equal to 1 Robux initially, and hovered around 14-17 Tix for 1 Robux toward the end of the Trade Currency app.
$200.00 = 16,000 Robux*
It can be purchased for 17,000 Robux.
Tix was removed because Roblox decided that they weren’t earning enough money, so they decided to remove tix, thus making people have access to robux only through purchases. 652 views. Who Would Win. Answered May 30, 2021 · Author has 103 answers and 16.9K answer views.
However, around 2017, players began speculating that the true reason that ROBLOX removed tickets, were due to players using bot accounts to obtain free tickets. Because of players botting, this resulted players being able to generate unlimited amounts of ROBUX within seconds.
Now, there is 50 million players - Roblox is just not able to survive with the Tix system.
This may be because ROBLOX has been undergoing financial difficulties. Despite what most people believe, no evidence has ever been shown that they were undergoing financial difficulties. As a result of tix being removed extreme amounts of players that can't spend money are trying to steal other player's accounts in hopes to get robux.
At the start of the discontinuation of Tickets, daily Ticket bonuses were removed to prevent farming Tickets for currency exchange purposes. While it did help the economy in a way, it made it difficult for non-Builders Club users to afford the Tixapalooza event items.
After all, they and the Developers cannot run without money, as Roblox needs money. It's a fact. But recently, Roblox has been greedy and taking measures to keep money and to make more profits. Such as removal of Tix, Cruddy events.
Ever since the Tix removal, scams have actually increased, possibly because ROBUX can now only be obtained through purchase, clothing, trading, group funds and a few other ways.
Playerpoints were a test to see if "earning" a currency through playing games was a better option, it turned out to be very easy to abuse and very hard to control those exploits. So they stayed as PP and were used for leaderboards.
Roblox is not greedy, they do not get much income . They need to rely on in-app purchases because the game IS entirely free to play.
And then, the final nail in the coffin was mobile users. Mobile users are almost all young kids, they dont buy Robux. But suddenly theres SHITLOADS of them making tix and a very similar amount of Robux coming into the game. Inflation went nuts. Tix were removed.
Users will have 30 days to spend down their Ticket balances on commemorative Ticket items, user ads, or to trade them using our currency trading system. In addition, ROBLOX will be awarding gifts over the next couple weeks. By completing tasks on ROBLOX, namely playing and creating, you will earn virtual items.
Nine years ago Erik Cassel, John Shedletsky, Matt Dusek and I designed the original ROBLOX economy. At the time, virtual currency was a new concept, and typically only used in online MMO’s. Virtual worlds like Second Life and Club Penguin were popular, and social platforms like Facebook were just coming into existence.
Our vision is to Power the Imagination of our community, and to do it more immersively and more socially. Removing tickets is not about greed. It is about simplifying the platform, removing bots and alts, and paving the way for a ROBLOX that is bigger, more engaging, and more fun than ever before.
The impetus behind removing tickets is not to make more money. The primary reasons have always been product simplicity, botting, and not incentivizing certain behaviors.
In addition to user ads, ROBLOX has introduced Sponsored ads which allow developers to more effectively advertise their games. User ads will continue to be available in the future for ROBUX and we believe this will increase the quality of user ads on the site. Both forms of ads are profitable for users who are advertising virtual items and games that sell developer products. We will continue to work on both systems to provide you additional stats so that you know just how profitable running ads on ROBLOX.
Our catalog is going through a similar expansion over the next year, as we begin to allow ROBLOX developers to sell body parts, hats, gear, animations and other items.
Many of these games have their own currencies, and many of these games provide their own retention bonus systems. We’ve introduced a host of ways for our developers to make ROBUX. The ticket bonus for place visits has become a very small factor to most developers relative to the ROBUX economy.