On April 15, 2016, Tix was removed by Roblox and any remaining balances were forfeited. Login bonus: Users earned 10 tickets as a daily login bonus (until March 2016).
Tickets (Tix for short) were a form of currency on Roblox, introduced on August 2, 2007. Compared to the primary currency, Robux, Tix had very little value. Tix were earned by players through various methods, including visiting the site daily and having other users visit their Place. Tix could be spent on Catalog items and on advertisements.
Tix could also be converted into Robux through the RoblEX system, and vice-versa. The value of Tix varied, but a Tix was worth far less than a Robux. On April 14, 2016, Tix was removed by Roblox and any remaining balances were forfeited.
On March 15, 2016, Roblox announced through a blog post that tickets would be discontinued the following month, claiming that the currency was causing "confusion and delay" for many first-time users. This may be because Roblox has been undergoing financial difficulties.
Tix was removed because Roblox decided that they weren’t earning enough money, so they decided to remove tix, thus making people have access to robux only through purchases. 652 views. Who Would Win. Answered May 30, 2021 · Author has 103 answers and 16.9K answer views.
However, around 2017, players began speculating that the true reason that ROBLOX removed tickets, were due to players using bot accounts to obtain free tickets. Because of players botting, this resulted players being able to generate unlimited amounts of ROBUX within seconds.
Now, there is 50 million players - Roblox is just not able to survive with the Tix system.
This may be because ROBLOX has been undergoing financial difficulties. Despite what most people believe, no evidence has ever been shown that they were undergoing financial difficulties. As a result of tix being removed extreme amounts of players that can't spend money are trying to steal other player's accounts in hopes to get robux.
At the start of the discontinuation of Tickets, daily Ticket bonuses were removed to prevent farming Tickets for currency exchange purposes. While it did help the economy in a way, it made it difficult for non-Builders Club users to afford the Tixapalooza event items.
After all, they and the Developers cannot run without money, as Roblox needs money. It's a fact. But recently, Roblox has been greedy and taking measures to keep money and to make more profits. Such as removal of Tix, Cruddy events.
Ever since the Tix removal, scams have actually increased, possibly because ROBUX can now only be obtained through purchase, clothing, trading, group funds and a few other ways.
Playerpoints were a test to see if "earning" a currency through playing games was a better option, it turned out to be very easy to abuse and very hard to control those exploits. So they stayed as PP and were used for leaderboards.
Roblox is not greedy, they do not get much income . They need to rely on in-app purchases because the game IS entirely free to play.
And then, the final nail in the coffin was mobile users. Mobile users are almost all young kids, they dont buy Robux. But suddenly theres SHITLOADS of them making tix and a very similar amount of Robux coming into the game. Inflation went nuts. Tix were removed.
Users will have 30 days to spend down their Ticket balances on commemorative Ticket items, user ads, or to trade them using our currency trading system. In addition, ROBLOX will be awarding gifts over the next couple weeks. By completing tasks on ROBLOX, namely playing and creating, you will earn virtual items.
Our vision is to Power the Imagination of our community, and to do it more immersively and more socially. Removing tickets is not about greed. It is about simplifying the platform, removing bots and alts, and paving the way for a ROBLOX that is bigger, more engaging, and more fun than ever before.
The impetus behind removing tickets is not to make more money. The primary reasons have always been product simplicity, botting, and not incentivizing certain behaviors.
In addition to user ads, ROBLOX has introduced Sponsored ads which allow developers to more effectively advertise their games. User ads will continue to be available in the future for ROBUX and we believe this will increase the quality of user ads on the site. Both forms of ads are profitable for users who are advertising virtual items and games that sell developer products. We will continue to work on both systems to provide you additional stats so that you know just how profitable running ads on ROBLOX.
Our catalog is going through a similar expansion over the next year, as we begin to allow ROBLOX developers to sell body parts, hats, gear, animations and other items.
Many of these games have their own currencies, and many of these games provide their own retention bonus systems. We’ve introduced a host of ways for our developers to make ROBUX. The ticket bonus for place visits has become a very small factor to most developers relative to the ROBUX economy.
In the next 30 days, ROBLOX will discontinue Tickets. This is one of the biggest changes we have ever made to our platform. While many of you will welcome this change, I know that many of you will be concerned. I want to explain our reasoning here, and also share details of the process we will go through with this migration.