Use the copy to make animations using the Roblox animation editor. Save your animations. Now, make an animation object, set it's AnimationId to the Id of the animation you uploaded. Finally, load and play the animation.
One way of animating objects is using tweens. A tween, short for in-between, is a word for the process of changing a starting value to an ending value over a certain amount of time. Tweens can be used to change properties such as position, color, or rotation.
:/ Glad you asked! First, make sure the part (s) you want to be animated are connected to the gun's handle via a Motor6D weld. Now that that's done, insert an AnimationController instance into the gun model/tool/whatever. Now, make a copy of the gun. Use the copy to make animations using the Roblox animation editor. Save your animations.
Rotation tweens can be used to make creatures wiggle when pet, or coins twirl as they’re picked up. In the next script example, the creature’s position and rotation are both tweened when clicked to show how happy it is when being pet.
Creating a motion tween animationCreate a graphic or instance that you want to tween, and then right-click a frame and select Create Motion Tween.Select the graphic or instance that you want to tween, and select Insert > Motion Tween from the main menu.More items...•
2:526:49How to Use Tweens and TweenService - Roblox Studio ...YouTubeStart of suggested clipEnd of suggested clipAnd that's going to be equal to tween service colon create inside the parentheses you're going toMoreAnd that's going to be equal to tween service colon create inside the parentheses you're going to start with the object that you want to tween.
0:006:28How to Move a Part with TweenService in Roblox - YouTubeYouTubeStart of suggested clipEnd of suggested clipAnd make that position a little bit up so we could float we're going to float the part we're goingMoreAnd make that position a little bit up so we could float we're going to float the part we're going to float a ball from one part to another and i'm going to call this part one.
Tweens are used to interpolate the properties of instances. These can be used to create animations for various Roblox objects. Almost any numeric property can be tweened using TweenService.
You can change BrickColor, Position, Size and Orientation with Tweening.
Tween the PrimaryPart of a model to tween the entire model. If a model doesn't have a PrimaryPart, give it one. So there are two ways to approach this: the old way and the new way.
1:445:28How to animate parts with Moon Animator | Roblox - YouTubeYouTubeStart of suggested clipEnd of suggested clipJust click this little plus right here select your model. And select rig and c frame. And then clickMoreJust click this little plus right here select your model. And select rig and c frame. And then click ok. And then you're ready to animate. So i'm going to select part one create a keyframe.
You won't be able to tween the object's cframe using the tween service if you also want to manipulate the cframe in other ways at the same time. If you have code that is updating the part's cframe to follow the mouse, every time it does an update step, you could get the desired orientation from a separate system.
0:002:36How CFrame:Lerp() works | Roblox Studio - YouTubeYouTubeStart of suggested clipEnd of suggested clipBetween this c frame and the goal by the fraction alpha this alpha is the second parameter of theMoreBetween this c frame and the goal by the fraction alpha this alpha is the second parameter of the lerp. Function if you are using it with a part you need to type part.
The right side of the TweenSequence Editor is the Timeline. This displays the keyframes for all tracked properties, and can be used to view them and move them around. Left click or drag the mouse to move the playhead's position. Scroll up and down when the mouse is inside the Timeline to zoom in and out.
Tween Cancel It can be observed here that the part does not return to its original position, but when it is resumed it takes the full length of the tween (5 seconds) to complete. This is the key difference TweenBase:Pause() and TweenBase:Cancel().
TweenInfo is a container of parameters to be passed to TweenService:Create() which specify the behavior of the tween. The properties of a TweenInfo cannot be written to after its creation.
How do you tween the size of a model? If you want to make all parts in a model grow in size continuously, you have to start with a base, and multiply each part's displacement from the base by whatever factor the model is growing by.
You can tween a number linearly by using a + (b - a)*c where a and b are your start and finish and c is your alpha (some decimal at or between 0 and 1).
A UDim2 is a type of coordinate used in building user interfaces. It is a combination of two UDim representing the X and Y dimensions. The most common usages of UDim2s are setting the Size and Position of GuiObject s.
TweenInfo is a container of parameters to be passed to TweenService:Create() which specify the behavior of the tween. The properties of a TweenInfo cannot be written to after its creation.
If you do not know what tweening is, it is a way to animate GUIs and it can give your UI some motion instead of it just sitting there.
To get started, create a ScreenGui under StarterGui. Then, create a Frame and a Localscript under ScreenGui