The following code will create an explosion, put it in the workspace and create a reference to it in the variable explosion : local explosion = Instance.new("Explosion", workspace) Explosions have a property called 'Position', like parts. That property can be used to set the position where they will explode.
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To clarify some things before moving on:
0:3937:23How to Make a Realistic Explosion - Roblox Scripting Tutorial - YouTubeYouTubeStart of suggested clipEnd of suggested clipThe model and all you have to do is just drag it into your workspace. Once you get it should be inMoreThe model and all you have to do is just drag it into your workspace. Once you get it should be in your toolbox in your inventory. Once you uh get the model.
To make a custom explosion:Set the visible property to false.Connect to Workspace.DescendantAdded. Check if the descendant is an explosion with visible set to false. Get Debris (game:GetService(“Debris”)), add a particle emitter to the same parent as the explosion, call :Emit(x) on the emitter, add the emitter to debris.
Edit: It turns out that the DestroyJointRadiusPercent property can be set to 0 in order to achieve that effect – this is described on its Developer Hub page: This property allows developers to make Explosion s 'non-lethal' to Humanoid s by setting DestroyJointRadiusPercent to 0.
0:2212:52How to Make a Bomb with a Timer on Top - Roblox Studio TutorialYouTubeStart of suggested clipEnd of suggested clipGo ahead and resize it and change it to whatever color you want to. Okay after that we're going toMoreGo ahead and resize it and change it to whatever color you want to. Okay after that we're going to insert a cylinder.
0:009:14Roblox | How to make a firework - YouTubeYouTubeStart of suggested clipEnd of suggested clipSo the first thing we're going to do is insert a part it could be anything. And then you're going toMoreSo the first thing we're going to do is insert a part it could be anything. And then you're going to want to anchor it right here is an acre button you can use that.
Intro to BeamsCreate two parts to act as the start and end of the beam.Group the parts into a Model (select parts and press Ctrl+G or ⌘+G ).Use the + button to insert attachments into each part. ... Insert a Beam into the model.More items...
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Explosions are Roblox objects that simulate the effect of an explosion. When exploding, they push parts away and create craters in the nearby terrain. Explosions will also break the joints of nearby parts. Explosions will only be displayed and have an effect if they are located in the workspace.
Explosions have a property called 'Position', like parts. That property can be used to set the position where they will explode. Note that putting an explosion in a part or in a model will not make it explode close to that model or part unless you set its position accordingly. In this case, let's put it at the position :
Explosions also have an event called the Hit event. It fires when the explosion hits a part and gives, as arguments, the part and the distance from it and the center of the explosion (before it was pushed away, that is). With this event, you could, for example, make parts disappear when they are hit by an explosion or add a Fire object in them ...
If explosions have very low pressure, they will not push parts and break joints. This can be used to get the visual effect without affecting the game. Let's say we don't want a very powerful explosion, so we'll set the pressure to 5000 and the radius to 8 (which is the double of the default radius of 4):
A third property, the ExplosionType property, can be used to set the type of the explosion. The type of explosion can be used to make it behave differently with the terrain. Let's pretend we want an explosion that pushes parts away and breaks joints, but doesn't destroy the terrain: explosion.ExplosionType = Enum.ExplosionType.NoCraters.
The radius is the distance the explosion will cover, while the pressure is how strongly it will push parts away. The default pressure is 500000. That is enough to create an average explosion (imagine the explosion produced by the classic rocket launcher).
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