How to import Roblox models into blender.
Full Answer
When learning to build their is a few tips I have:
Usage
[UPDATED] Blender version 2.8, How to export your texture from blender to studio
click file > open and go into steam > steamApps > common > team fortress 2 > tf > tf2_misc_dir.vpk load a program that can edit tga files and create a white square 512 x 512 name it eyeball_l.tga and save it is the folder Importing the file into blender (finally.)
0:403:40How to Import Blender Models to Roblox Studio (All methods + tips)YouTubeStart of suggested clipEnd of suggested clipHit insert object and then click on mesh. Part. And this will just add a mesh part in your game. UmMoreHit insert object and then click on mesh. Part. And this will just add a mesh part in your game. Um and then you just click this little folder icon. And you find your mesh.
Open up Blender. Click file in the top right hand corner, and then press import. Select the . obj file you exported from Roblox.
To insert a mesh into your game, right-click it and select Insert. Alternatively, if the mesh contains location data, you may preserve it upon insertion by selecting Insert With Location.
0:553:01How To Import TEXTURED MODELS Into ROBLOX STUDIO - YouTubeYouTubeStart of suggested clipEnd of suggested clipBefore you save it though you need to make sure you change path mode to copy and then tick thisMoreBefore you save it though you need to make sure you change path mode to copy and then tick this little box and make it go blue this will embed the textures onto.
After create your animation(in blender), click on File → Export → Roblox Modifiers Animation (. fbx) and select a file to save keyframes data(50k max tris per file, its done automatically).
15:1716:35How To Export Blender Meshes AND TEXTURES Into Roblox Studio [2022]YouTubeStart of suggested clipEnd of suggested clipSo this is a good one to have selected unless you want certain parts of your mesh to be inverted.MoreSo this is a good one to have selected unless you want certain parts of your mesh to be inverted. And then import file a single mesh this is if you have multiple multiple obj or multiple fbx files.