local debounce = true -- enable it by default local cooldown = 0.5 -- the amount of time to cooldown for input.InputBegan:Connect (function (key, typing) -- define the second parameter for UserInputService.InputBegan (which is in-case the player is talking in chat) if typing then return end -- if the player is chatting then end the function local button = Enum.KeyCode.F -- the key that needs to be pressed if key.KeyCode == button then if debounce then -- check if debounce is enabled print ("passed") -- print something to see if it's running debounce = false -- disable the debounce variable -- code here wait (cooldown) -- wait for the amount of time the "cooldown" variable is debounce = true -- re-enable it end end end)
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2:514:07How To Make A Jump Cooldown In Roblox 2021 - YouTubeYouTubeStart of suggested clipEnd of suggested clipAnd then if you jump you have to wait a bit until you can jump again as you can see i'm holdingMoreAnd then if you jump you have to wait a bit until you can jump again as you can see i'm holding space well right now. And then you have to wait a bit before trying to jump.
0:001:35OP A Universal Time No Cooldown Script! - YouTubeYouTubeStart of suggested clipEnd of suggested clipIf you enable your sun stand and then press e you need the skill barrage or yeah anyways if you guysMoreIf you enable your sun stand and then press e you need the skill barrage or yeah anyways if you guys have that then you are eligible for the script.
A debounce system is a set of code that keeps a function from running too many times. It comes from the idea of mechanical switch bounce, where a pushed switch bounces and creates multiple signals. In Roblox, this problem occurs mainly with the BasePart.
2:128:04Roblox Debounce Tutorial - YouTubeYouTubeStart of suggested clipEnd of suggested clipInto your character when you stepped on the brick. And it added tons of values in because you keptMoreInto your character when you stepped on the brick. And it added tons of values in because you kept touching it and you only wanted one that could break your game so that's why we use D bounce.
The debounce() function forces a function to wait a certain amount of time before running again. The function is built to limit the number of times a function is called. The Send Request() function is debounced. Requests are sent only after fixed time intervals regardless of how many times the user presses the button.